Easily customisable to fit your game-world and level of desired complexity, with a consistent format that makes modifying the tables to fit your personal preference a breeze. I've used a lot of system-agnostic GM-less tools and they tend to require a fair amount of additional supplementation to cover all the bases… The Solo Adventurer's Toolbox provides a complete system for playing 5e without a DM and a powerful tool for generating encounters, quests, NPC's and places of interest.
#Traveller rpg solo adventure plus
The biggest plus is having all the tools you need to solo in one place. Tables are arranged by environment type and CR.Ĭhapter 17: Loot tables, Individual and Hoard, arranged by CR.Ĭhapter 18: An example of solo gameplay using this system.
#Traveller rpg solo adventure Pc
You can use these, or you may choose to use the encounter generation tools in Chapter 14.Ĭhapter 5: The same as above, but for urban settings.Ĭhapter 6: The same as above, but for dungeon settings.Ĭhapter 7: Contains tools for generating quests for your solo PC or PCs.Ĭhapter 8: Contains tables for the random generation of dungeons and their contents.Ĭhapter 9: Contains tables for the random generation of wilderness terrain and its contents.Ĭhapter 10: Contains guidance on merchants and shopping while in settlements.Ĭhapter 11: Contains guidance on downtime activities for your solo PC.Ĭhapter 12: Contains some ideas about roleplay in the solo format.Ĭhapter 13: Tables for the random generation of any number of NPCs you might meet on your travels.Ĭhapter 14: A collection of tables designed to generate an infinite number of random encounters in any environment, and also answer detailed questions framed by the player.Ĭhapter 15: A slightly experimental chapter dealing with monster tactics.Ĭhapter 16: Contains tables to generate monster encounters, with difficulty adjusted for the solo PC. In this chapter, you will find a d100 table of random wilderness encounters, all with an open-ended nature so that they can be interpreted differently every time. A more detailed system for wilderness exploration is outlined in Chapter 9.Ĭhapter 4: Wilderness encounters. This simple system allows you to gain answers to any question in the same way as a system like Mythic GM Emulator, but far more stripped down.Ĭhapter 3: Deals with travel, modes of travel, weather, camping, unmarked settlements and the like. This book, paired with your creativity, will enable you to create endless adventures for your weekly game, possibly as you guide your own PC or PCs through them.Ĭhapter 1: Introduction and Overview of ChaptersĬhapter 2: We examine the Question / Answer Mechanic that I have created for use with the resources in this book. The breadth of tables makes it an invaluable tool for brainstorming adventure ideas. In addition to being a go-to for solo D&D gamers, it also happens to be an excellent tool for DMs as well. The Solo Adventurer’s Toolbox covers a variety of topics including quest generation, random encounter generation, random dungeon generation, random wilderness exploration, discovering settlements, merchants and shopping, downtime activities, random NPC generation, and systems for generating infinite monster encounters all tailored towards the solo PC. Using this system, paired with 5e mechanics, you can guide your PC or PCs solo through any adventure environment, creating meaningful adventures for them as they journey in the Forgotten Realms (or a campaign setting of your choice).
The Fantasy Grounds version is now available here! The Solo Adventurer's Toolbox focuses solely on 5th Edition Dungeons & Dragons. And by solo, we mean true solo, without a dungeon master. There is no shortage of solo RPG tools out there, and many of them have a system-agnostic focus. This book is the result of many months’ work and contains a complete system for generating detailed, immersive solo 5e Dungeons & Dragon adventures. Sick of not being able to find a game? Have a burning passion for D&D and everything it represents, but no way to indulge that passion in actual gameplay?ĥe Solo Gamebooks presents The Solo Adventurer’s Toolbox. Now released: The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded! This book could even help you worldbuild for your very own campaign.
Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing, without a DM.